Game guide

How to play A Day in Beijing

A Day in Beijing is a free 3D story game about your first day in Beijing, from the morning train at Beijing Railway Station to bedtime at your friend Wang Ming's family home, where you talk your way through the day in beginner Mandarin with pinyin over every word and the meanings in English. Your goal is to get through the day's 16 replies, collect a stamp in your travel journal in each of its six places and meet all 21 phrases of Unit 1 of our studio's beginner Chinese course: hello and the polite hello, thank you and sorry and their answers, good morning, good evening and good night, and see you tomorrow.

Play A Day in Beijing
Genre
Story game with choices, in 3D, that teaches beginner Mandarin Chinese (with pinyin) from Unit 1 of our studio's beginner Chinese course
Players
1 player
Length
One episode of 80 short beats across six places, 16 of them replies and two of them things to do. It takes roughly 7 to 9 minutes, longer if you open every Why? note and the phrasebook. There's no clock, and you can stop at any line and carry on later.
Plays on
Phones, tablets and computers, in an up-to-date web browser with WebGL, with no download. Tap, click or use the keyboard, on upright or sideways screens; no gamepad.
Progress
Saved in this browser on this device after every step: the sound setting, your place in the episode (the line you're on, the phrases you've met and said, your journal's stamps, second tries and hearts, and any replies crossed out on the question you're on), and how many episodes you've started and finished. Finishing the episode clears your place, so Play again starts at the station. A private window may not keep anything.
Price
Free. No download and no account.
Version
1.1.0, updated November 8, 2026
Feedback
Comments on itch.io

How to play

  1. On the title screen, press Play, then Start on the episode's card (Episode 1, Hello! First Words). You play Anna, who has come to Beijing to learn Chinese. If you left the story part-way, the title offers Continue, which takes you straight back to the line you were on, and Start again, which begins a fresh run from the station once you press Start.
  2. The day moves through six places: Beijing Railway Station, where Wang Ming waits on the platform with a welcome sign, the metro, a breakfast stall, Teacher Zhang's class in a tea house, a hutong at dusk with a man spinning a kongzhu (a Chinese yo-yo) and a flower seller, and Wang Ming's family home. The time and the place show in the top left corner.
  3. Each line appears in the box at the bottom of the screen: who's speaking, their Chinese with the pinyin over every word, and its meaning in English underneath. A few lines show a picture instead, like steamed buns for 包子? (bāozi). Tap or click the scene, the box or Continue, or press Enter or Space, to carry on. If the line is still appearing word by word, the first press shows all of it.
  4. Sixteen times it's your turn, in a box headed Your reply that repeats the line you're answering. Every reply is in Chinese, with its pinyin: some ask you to pick the right phrase, some to tap words in order to build a sentence, and some to pick the missing word in a sentence. Tap or click your answer, or on a computer press the number shown on it.
  5. A right reply shows your line in Chinese with its pinyin and meaning, the person you answered hops with hearts over their head, and any new phrases go into your phrasebook. A wrong reply costs nothing: the person reacts, your choice is crossed out (or your words go back), and a note headed Not quite shows what your choice meant and gives a hint, often with a Why? button for the full grammar note. Then you try again.
  6. Twice the story needs a hand rather than words: a button to catch Teacher Zhang's newspaper when a gust snatches it in the tea house, and one to help a man get his kongzhu, a Chinese yo-yo, down off a lantern in the hutong. Press it, tap or click the scene, or press Enter.
  7. At the end of each place a stamp lands in your travel journal. The day ends at Wang Ming's home, with you asleep and Mimi, Grandma's cat, on your feet. The end screen shows your journal, the phrases you met out of 21, your stamps, your second tries and the hearts each person gave you, with buttons for the Phrasebook, Play again and the Title.

Controls

Keyboard

ControlWhat it does
Enter or SpaceCarry on to the next line (the first press shows a line that's still appearing), or do the thing the story asks for. When a button has focus, it presses that button instead
1 to 9Pick the reply with that number, place the word with that number in a word bank, or pick the missing word with that number (the numbers show on the buttons)
BackspaceTake back the last word you placed in a word bank
BOpen or close the phrasebook
P or EscapePause or resume. With the phrasebook open, close it
MSound on or off
Tab, then Enter or SpaceMove to any button and press it: replies, words, Why?, the corner buttons and every menu

Mouse

ControlWhat it does
Click the scene, the dialogue box or ContinueCarry on to the next line; a click while a line is appearing shows all of it
Click a replyAnswer with it. A reply that's crossed out can't be picked again
Click words in orderBuild a sentence in a word bank. It checks itself once you've placed as many words as the answer has; Check checks it sooner, and Undo or a click on a placed word takes one back
Click a word under the sentenceFill in the blank
Click Why?Show the full grammar note behind a hint
Click the button or the scene, when there's something to doCatch the newspaper, or get the kongzhu down
Click the book, pause or sound button (top right)Open the phrasebook (its number is how many phrases you've met), pause the story, or turn the sound on or off. In the phrasebook, Phrases and Journal switch pages, and × or a click outside it closes it

Touch (phones and tablets)

ControlWhat it does
Tap the scene, the dialogue box or ContinueCarry on to the next line; a tap while a line is appearing shows all of it
Tap a replyAnswer with it
Tap words in orderBuild a sentence in a word bank; tap a placed word or Undo to take one back
Tap a word under the sentenceFill in the blank
Tap the button or the scene, when there's something to doCatch the newspaper, or get the kongzhu down
Tap the book, pause or sound button (top right)Open the phrasebook, pause the story, or turn the sound on or off

Tips

  • Read the pinyin over each word to say it out loud: the marks over the vowels are the tones (nǐ hǎo, xièxie). You don't need to read the characters yet; the pinyin and the English meaning under each line are there for that, and the phrasebook keeps every phrase you've met with its pinyin.
  • Check the clock in the top left before you greet anyone, because Chinese greets by the time of day. 早上好 (zǎoshang hǎo) is good morning, 晚上好 (wǎnshang hǎo) is good evening, and 晚安 (wǎn'ān) isn't a greeting at all: it's good night, what you say at bedtime or when you leave late, which is why Wang Ming says it to you at the very end.
  • Some hellos are politer than others. 你好 (nǐ hǎo) is the everyday one, 您好 (nín hǎo) is for someone older or someone you respect, like your friend's grandmother at the door, and in class you greet the teacher with 老师好 (lǎoshī hǎo).
  • Thank you and sorry each have their own answer: 谢谢 is answered with 不客气 (bú kèqi) or 不用谢 (búyòng xiè), and 对不起 with 没关系 (méi guānxi). To get someone's attention politely, say 不好意思 (bù hǎoyìsi).
  • A wrong reply costs nothing but another try, so read the hint and the Why? note rather than guessing. Stamps and hearts can't be lost: every place gives its stamp, and every right reply, first try or not, wins a heart from the person you answered. The number that changes is second tries on the end screen, so a run with none is the thing to aim for.
  • The story saves after every line and reply. Switching to another tab or app pauses it, Back to the title in the pause menu keeps your place, and Continue on the title picks up at the same line, even after you close the browser. Start the episode again in the pause menu, or Start again on the title, begins a fresh run from the station.

Screenshots

On the platform at Beijing Railway Station, Wang Ming holds his welcome sign while your reply card shows his line 你好,安娜! with its pinyin, nǐ hǎo Ānnà, and its meaning, hello, asks for Hello!, and offers five words to tap in order, each with its pinyin: 再见, 您, 老师, 好 and 你.
Your first reply, on the platform at Beijing Railway Station
At the breakfast stall under its red 老北京早点 sign, the stall-keeper behind a glass counter of steamed buns and dough sticks asks 包子? with its pinyin, bāozi, and a dumpling picture for its meaning, while Wang Ming and you wait at the counter.
Steamed buns at the breakfast stall
A hutong at dusk with red lanterns lit along its grey brick walls: Teacher Zhang, out with his songbird, says 晚上好! with its pinyin, wǎnshang hǎo, and its meaning, good evening, to Wang Ming and you holding a bunch of peonies.
Evening in the hutong

Recent updates

Version 1.1.0 · November 8, 2026

  • A kongzhu in the hutong. The mime is gone from the hutong: he came with us from Paris, and a mime isn't someone you'd meet in Beijing. In his place, a man spins a kongzhu, a Chinese yo-yo, on a string between two sticks, until he throws it a little too high and it catches in a lantern. Help him get it down! He's on the title screen too.

Version 1.0.1 · November 8, 2026

  • The stall-keeper stands behind her counter now. She was standing inside the glass case, among the buns. She also holds the bun up over the counter when she offers it to you.

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